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Sol{{#set:God_Name=Sol }}
SolProfile
Goddess of the Sun{{#set:God Title=Goddess of the Sun}}
Release Date: God_releasedate::October 6, 2015
Cost: 5500 Favor 200 Gems {{#set:God_favor=5500}}{{#set:God_gems=200}}
Pantheon: NorseSquare God_Pantheon::Norse
Type: God_Type1::Ranged, God_Type2::Magical
Class: God_Class::Mage
Pros: God_Pros::High Single Target Damage, High Mobility
Details
Health: God_HP::400 (+God_HP_Lvl::75)
Mana: God_Mana::300 (+God_Mana_Lvl::57)
Speed: God_Speed::370 (+God_Speed_Lvl::0)
Range: God_Range::55 (+God_Range_Lvl::0)
Attack/Sec: God_AttackPerSec::1 (+God_AttackPerSec_Lvl::1.8%)
Basic Attack
Damage: God_Damage::34 (+God_Damage_Lvl::1.45)(+God_Damage_Percent::20% of Magical Power)
Progression: God_Progression::None
Protection
Physical: God_ProtectionPhysical::9 (+God_ProtectionPhysical_Lvl::2.6)
Magical: God_ProtectionMagical::30 (+God_ProtectionMagical_Lvl::0)
Regeneration
HP5: God_HPReg::6 (+God_HPReg_Lvl::0.45)
MP5: God_ManaReg::5 (+God_ManaReg_Lvl::0.4)
External Links
Smite.Wiki: Profile
Smite.Guru: Profile
Hi-Rez: Profile

Lore[]

Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Sol, conversely, became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For their father's hubris, Mani and Sol were punished.

To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey.

Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.

Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.

Abilities[]

PassiveUnstable Manifestation
Sol Unstable Manifestation
Sol gains Heat as she uses abilities and hits with basic attacks. She gains +1% Magical Power and +1.2% Attack Speed for every 4% Heat. At 100% Heat, Sol's Basic Attacks gain +25% Damage. Heat decreases over time.
Basic Attack: 3% Heat


1st AbilityRadiance
Sol Radiance
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time.
Cooldown: 15 seconds
Damage: 30/50/70/90/110 (+ 25% of your Magical Power) every 1s
Cost: 60/70/80/90/100 mana
Heal: 5/10/15/20/25% of missing health over 5s
Heat: 40/50/60/70/80%


2nd AbilityStellar Burst
Sol Stellar Burst
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.
Cooldown: 10 seconds
Heat: 10%
Damage: 40/70/100/130/160 (+ 35% of your Magical Power) per hit
Slow: 15/20/25/30/35% for 1.5s
Cost: 70/75/80/85/90 mana


3rd AbilityDisapparate
Sol Disapparate
Sol burns down her manifestation, gaining movement speed and ignoring all movement penalties, while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form, and remains in incorporeal form for three seconds. Sol may leave her incorporeal form early.
Cooldown: 15 seconds
Heat: 10%
Cost: 60 mana
Damage: 20/40/60/80/100 (+ 25% of your Magical Power)
Movement Speed: 20/25/25/25/30%

Additional Information about the Skill:

  • Does not cleanse root.


UltimateSupernova
Sol Supernova
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 20% damage on successive hits.
Cost: 100 mana
Range: 55
Cooldown: 90 seconds
Heat: 10%
Damage: 150/200/250/300/350 (+ 50% of your Magical Power) every 0.5s


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